Apocashroom is a Complien with the Dark Element. It grows from Destructashroom and is the final growth of Doomshroom.
Appearance[]
Apocashroom resembles a gray mushroom with arms, eyes, and legs. It has four horns protruding from its head. An Apocashroom's arms have two separate arms protruding from them, and it is the same with the legs. There are more eyes than the previous growths, with four outer eyes and one central eye. As for colors, it is gray, red, yellow, and black.
Information[]
Apocashrooms are about 5-6 ft (1.5-1.8 m) tall. Unlike their pre-growths, they are as smart as humans and other fully sapient Compliens.
They exclusively eat raw meat. Cooked meat and any non-meat foods give them diarrhea. Their food is broken up solely by their mouth, which is full of sharp teeth and gastric acid, and directly enters the bloodstream, where it is filtered and processed only upon arrival to the cells.
To reproduce, a male Apocashroom sticks his horns up the lamella of a female Apocashroom's cap and ejects spores full of male gametes into the female's holding vacuoles.
Apocashrooms have a particular knack for calculations and military logistics. They are fiercely tribal creatures and have a predilection for getting swept up in nationalistic fervor. Due to the events of the Mosirum Extinction and subsequent civilizational changes, almost all Apocashrooms reside within or near Neo Mosirum.
Growth[]
Doomshroom grows into Destructashroom, which grows into Apocashroom. |
Origin[]
Some insights on Apocashroom's origins.
Name[]
Its name comes from the words "apocalypse" and "mushroom".
Design[]
Its design is based on a mushroom.
Trivia[]
- Apocashrooms are resistant to the mutagenic effects of shadow ooze.
Gallery[]
Spells[]
Like most Complinoids, Apocashrooms can learn almost any spell. However, after growth, they start with the following moveset:
Apocashroom's Moveset | ||
---|---|---|
Spell |
Element |
Effect |
Ghostlight |
Short (~15 sec) confusion, 15% chance of ~15 damage | |
100-300 damage, user is killed | ||
Decompose |
~30 damage every turn for 3-5 turns | |
Black Scream |
60-70 damage, temporary (~3 min) paralyzation, 25% chance of long (~6 min) haunting | |
Energy Storage |
Next spell deals double damage | |
Plantnado |
50-70 damage | |
Generates shadow construct, when spell wears off, user takes short (10-20 sec) confusion |